HEY THERE!
I’m Jeff—a multi-award-winning designer and Creative Director of live experiences based in LA, with 12+ years in themed entertainment pushing the boundaries of interactive experiences around the world that captivate, transport, and transform.
Fueled by curiosity, collaboration, and attention to detail, I believe in the profound power of live experiences to inspire and leave a lasting impact.
Thanks for stopping by—let’s make something the world has never seen before!
THE NEST
A unique mashup of immersive theater, escape rooms, serialized podcasts, and narrative video games, The Nest is one of Los Angeles’ longest-running and acclaimed live interactive experiences, featured in The Verge, NPR, the LA Times, and winner of a Thea Award for Outstanding Achievement - the highest honor in the themed entertainment field.
More Info & Tickets
CREATIVE DIRECTOR • WRITER
Merge Mansion
As the culmination of a major marketing campaign for the immensely popular mobile game “Merge Mansion,” our team at Scout Expedition Co. helped Jack Morton completely transform LA's historic Paramour Estate into an hour-long interactive mystery and investigation.
CO-CREATIVE DIRECTOR • GAMEPLAY & PUZZLE LEAD
Expo Xplorer
A first-of-its-kind cross reality experience that allowed anyone, anywhere to experience the magic of the World Expo 2020 Dubai with friends, whether on-site or at home via a full scale digital recreation. At Magnopus, I was responsible for leading a team of over a dozen artists, designers, writers, and developers to create all of the interactive content from early concepts all the way through release of the app.
SENIOR NARRATIVE & EXPERIENCE DESIGNER
WALT DISNEY IMAGINEERING
The foundation of my career was built at WDI, where I spent eight years becoming a Design Lead and working around the world alongside talented teams of Imagineers in order to construct some of the most ambitious and awe-inspiring theme park projects.
Major Projects include: Star Wars: Galaxy’s Edge, Shanghai Disneyland - Treasure Cove
DESIGN LEAD • FIELD ART DIRECTOR • GRAPHIC DESIGNER
CLASH @ COMIC-CON
For Comic-Con 2024, I served as Design Director, collaborating with Jack Morton and Supercell to bring The World of Clash mobile games to life—by creating an over-the-top themed restroom experience (yes, really). From pitch to construction, our team embraced the absurdity, pushing every idea to the extreme. The result was a towering 25-ft foam-sculpted battle wagon, immersive interiors, custom props, and even a photo op, all designed to turn the difficult task of finding a place to “go” at comic-con into an undeniably memorable experience.
DESIGN DIRECTOR
MINI BRANDS @ VIDCON
CREATIVE DIRECTOR
CREATIVE TOOLBOX
There’s often no blueprint when you’re venturing into unexplored territory. That’s a big reason why I love what I do, but it becomes even more important to effectively communicate ambitious ideas in a way that everyone across a team can understand and support. Through an iterative design process on a wide range of projects, I’ve put together a particularly unique toolbox of skills that enable me to do this by producing 3D models, concept renders, storyboards, narrative scripts, graphics, pitch decks, prototypes, mood boards, custom props, construction drawings, production budgets, scope lists, game design docs, and everything in between in order to turn that big idea into a reality.
Below are a few of the more visual examples of these skills from various stages of the project.











